PRESENTATION: The diversity of virtual worlds INTRODUCTORY PAPERS VISUALIZING WHAT MIGHT BE. AN INTRODUCTION TO VIRTUAL REALITY TECHNIQUES IN ARCHAEOLOGY. by J.A.Barceló Universitat Autónoma de Barcelona. EXCAVATION REPORTS USING VIRTUAL REALITY: CASE STUDIES AND CAVEATS By Donald Sanders, Learning Sites, Inc. REALISM VS. REALITY: CREATING VIRTUAL RECONSTRUCTIONS OF PREHISTORIC ARCHITECTURE By John Kantner, Georgia State University NATIVE AMERICAN VIRTUAL REALITY ARCHAEOLOGY: AN ARCHITECT'S PERSPECTIVE By Dennis R. Holloway, Architect, Albuquerque, New Mexico, USA TECHNICAL PAPERS PLANS, ELEVATIONS AND VIRTUAL WORLDS: THE DEVELOPMENT OF TECHNIQUES FOR THE ROUTINE CONSTRUCTION OF HYPERREAL SIMULATIONS. By Mark Gillings, University of Leicester DETAILED MODEL ACQUISITION FOR VIRTUAL REALITY By M. Pollefeys, M. Proesmans, R. Koch, M. Vergauwen and L. Van Gool, Leuven University 3D FACIAL RE-CONSTRUCTION AND VISUALIZATION OF ANCIENT EGYPTIAN MUMMIES USING SPIRAL CT DATA SOFT TISSUES RE-CONSTRUCTION AND TEXTURES APPLICATION By Giuseppe Attardi, Marilina Betrò, Maurizio Forte, Roberto Gori, Silvano Imboden, Francesco Mallegni, Dpt. Scienze Storiche del Mondo Antico, Università di Pisa, CINECA -Centro Universitaria de Supercalcolo-Laboratorio de Visualizzacione, Italy ILLUMINATION AND THE VIRTUAL RECONSTRUCTION OF ARCHAEOLOGICAL SITES. By Geneviève Lucet DGSCA, Universidad Nacional Autónoma de México HORSE-GRAVE OF AVARIAN AGE: A VIRTUAL FLIGHT IMPLEMENTING PARALLEL ENVIRONMENT By R.De Nicola, B.Genito, A.Giordano, S.Guarino, S.Laurenza (Istituto per la Ricerca sui Sistemi Informatici Paralleli (IRSIP) CNR Napoli (Italia), Dipartimento Studi Asiatici (DSA) Istituto Universitario Orientale (IUO) Napoli (Italia) PRE-RENDERING ACOUSTICS AND ILLUMINATION FOR ARCHAEOLOGICAL RECONSTRUCTIONS By Jackson Pope and Alan Chalmers, Department of Computer Science, University of Bristol, UK COMPUTER SIMULATION OF STONEHENGE By Emilia Pasztor, Curt Roslund, Akos Juhasz, Miklos Dombi Dunaferr Human Institute,Hungary, and Gothenburg University, Sweden VRML RECONSTRUCTION OF THE NEOLITHIC MONUMENT COMPLEX OF THORNBOROUGH, NORTH YORKSHIRE- A PHENOMENOLOGICAL INVESTIGATION OF THE NIGHT SKY By Glyn Goodrick & Jan Harding, Department of Archaeology, University of Newcastle FORM AND FABRIC, THE REAL AND THE VIRTUAL: GEOMETRICAL CONSTRAINTS IN DRESSEL'S TABLE OF AMPHORA FORMS. By Cornelius Steckner, Römisch-Germanisch Zentral Museum, Köln, Germany AN INTERACTION SYSTEM FOR THE PRESENTATION OF A VIRTUAL EGYPTIAN FLUTE IN A REAL MUSEUM By A. Brogni, E. Bresciani, M. Bergamasco, F. Silvano PERCRO Laboratory and University of Pisa, Italy IMMERSIVE WALK-THROUGH EXPERIENCE OF JAPANESE ANCIENT VILLAGES WITH VISTA-WALK SYSTEM By Rieko Kadobayashi, Kazushi Nishimoto, and Kenji Mase, ATR Media Integration & Communications Research Laboratories A WWW VIRTUAL MUSEUM FOR THE HISTORY OF A CITY By M.E. Bonfigli, A.Guidazzoli, (Supercomputing Group, CINECA and University of Bologna THE INTERNET AND VIRTUAL REALITY IN HERITAGE EDUCATION: MORE THAN JUST A TECHNICAL PROBLEM By Dr. William L. Mitchell and Daphne Economou, Manchester Metropolitan University VIRTUAL REALITY AND ANCIENT ROME: ROME REBORN AND THE SANTA MARIA MAGGIORE PROJECT By: Bernard Frischer (UCLA Dept. of Classics), Dean Abernathy (UCLA Dept. of Architecture), Diane Favro (UCLA Dept. of Architecture), Paolo Liverani (Vatican Museums, Dept. of Antiquities), Sible de Blaauw (Istituto Olandese di Roma) IMMERSIVE IMAGING TECHNOLOGIES FOR ARCHAEOLOGICAL RESEARCH by Louise Krasniewicz, UCLA's Digital Archaeology Lab ARCHAEOLOGICAL APPLICATIONS TRAVEL TO THE TIME OF THE IBERIAN By Arturo Ruiz Rodríguez, Manuel Molinos Molinos, Luis María Gutiérrez Soler, María Ángeles Royo Encarnación, Antonella Guidazzoli, Luigi Calori. Universidad de Jaén - Spain- and CINECA - Italy- THE BATHS OF BAETULO: From archaelogical to virtual reality By Josep Gurri and Esther Gurri, Dortoka Disseny, Ltd THE USE OF DIGITAL PHOTOGRAMMETRY AND GEOMETRICAL MODELIZATION IN MEDIEVAL ARCHAEOLOGY By Olivier Feihl, ArcheoTech, S.A., Switzerland 3D VISUALIZATIONS OF A FIRST-CENTURY GALILEAN TOWN Charles Hixon, Peter Richardson, and Ann Spurling University of Toronto, WXXI-Television, Cartesian FX COMPUTER AIDED DESIGN AND ARCHAEOLOGY AT SAGALASSOS: METHODOLOGY AND POSSIBILITIES OF 3D COMPUTER RECONSTRUCTIONS OF ARCHAEOLOGICAL SITES By F. Martens, P. Legrand, J.Legrand, L.Loots, M.Waelkens, University of Leuven VIRTUAL MODELLING OF THE BASILICA AREA OF EMMAUS-NICOPOLIS By M. Louhivuori, A. Soderlund and O. Soderlund Israel Antiquities Authority (Jerusalem), Helsinki University of Technology and Micro Aided Design, Finland MEDIEVAL TURKU - THE LOST CITY. A PROJECT TRYING TO RECONSTRUCT A MEDIEVAL TOWN IN FINLAND By K.Uotila and M.Sartes, Aboa Museum, Finland VIRTUAL REALITY AS AN EXTENSION OF THE ARCHAEOLOGICAL RECORD. RECONSTRUCTION OF AN IRON AGE FORTRESS: ELS VILARS (ARBECA, CATALONIA, SPAIN) By E. Junyent, J.Lorés, University of Lleida, Spain RECONSTITUTION OF THE INTENDANTS SECOND PALACE, QUEBEC CITY, AROUND 1730 By Richard Lapointe, Université Laval, Canada THE ESTENSE CASTLE OF FERRARA (ITALY): MULTIMEDIA PROJECT AND VIRTUAL RECONSTRUCTION By Maurizio Forte, Inst.of Technology Applied to Cultural Heritage, Rome, and Davide Borra, Politecnico of Turin THE VIRTUAL WROXETER ROMAN FORTRES By Sally Exon, Vince Gaffney & Roger White. University of Birmingham Field Archaeology Unit VIRTUAL REALITY AND RECONSTRUCTION OF ARCHAEOLOGICAL PLACES: A PRACTICAL TASK, "EL CASTILLAR" OF MENDAVIA (NAVARRA, SPAIN). By J.J. Prieto. Departamento de Arqueología, Universidad de Navarra. Spain. 3D MONUMENT RECONSTRUCTION AND ITS ACCEPTANCE BY A VARIED AUDIENCE. By Vangelis Christodoulou , and John Svolos, Foundation of the Hellenic World, Greece. THE GREAT PYRAMID OF KHUFU By Klaus-Peter Beier et all. University of Michigan EARTH WORKS: Virtual explorations of the Ancient Ohio Valley By CERHAS: University of Cincinnati CONCLUDING ADDRESS ABOUT VIRTUAL ARCHAEOLOGY: DISORDER, INTERACTION AND VIRTUALITY By Maurizio Forte, Inst.of Technology Applied to Cultural Heritage, Rome VR terminology |