July 29, 2004
Publications in Graphics on Shape by
BibTeX references.
Web links:
Jules Bloomenthal
Proc. of ACM SIGGRAPH Symposium on Computer Animation (SCA'02), pp.
147-151,
San Antonio, Texas, July 2002
Vertex deformation is a popular technique to animate an erstwhile static object. It is difficult, however, to deform those vertices near multiple limbs of the controlling stick-figure skeleton while maintaining a natural-appearing surface. By applying convolution to the medial axis/surface of the object, the weights associated with vertex deformation can be computed automatically. Fewer undesired artifacts are evidenced in the animated surface.
Medial :
J. Bloomenthal & Chek Lim,
Shape
Modeling Int'l '99, (invited paper) 1-4 March, 1999 Aizu-Wakamatsu,
Japan
IEEE
Proceedings of International Conference on Shape
Modeling and Applications, pp. 44-47.
Web link: paper content.
The geometric skeleton is derived from a static object using an implicit `directions' method; an IK skeleton is derived from and used to manipulate the geometric skeleton. The model may be reconstructed from the modified skeleton using implicit distance and convolution methods.
Jules Bloomenthal and Brian Wyvill, editors,
Morgan Kaufmann Publishers, 1997.
Web links:
J. Bloomenthal
Graphics
Gems IV, Morgan Kaufmann publ., Paul S. Heckbert ed., pp. 324-350,
1994
An algorithm for the polygonization of implicit surfaces is described and an implementation in C is provided. The discussion reviews implicit surface polygonization, and compares various methods.
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2001-4.
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