Geometric Concepts for Geometric Design, W.Boehm & H.Prautzsch, 1994


Perspective Drawings

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Moving the object

Any perspective projection can be obtained by first moving the object, than projecting it, and finally translating the image (see [Boehm94, fig.6.2, p.51]).

Vanishing Points Properties

  1. Vanishing point v : Parallel lines (in Euclidean space) have the same vanishing point v (in Perspective space).
  2. Vanishing Line L : Set of vanishing points of all lines which are parallel to a plane (in Euclidean space); this is the vanishing line of that plane. Horizontal lines have vanishing points which define the Horizon H : set of vanishing points of all lines parallel to an horizontal plane.
  3. Trace : The intersection of a plane P with the image plane IP; it is parallel to the vanishing line of that same plane P.
  4. Angle conservation : The vanishing points of 2 straight lines are seen from the eye under the same angle these lines form in (Euclidean) space.
  5. Intersection : The vanishing lines of 2 planes intersect at the vanishing point of the intersection of the planes.
  6. Infinity : The vanishing point of a line parallel to the image plane lies at infinity.

Central Projection - Pin-Hole Camera

Let the eye (camera lens) be the origin of the reference coordinate frame [0 0 0]. Let also the image system (image plane) be parallel to x- and z-axes so that its origin is at [0 f  0] . The number f  is the eye distance (focal length). It controls the size of the image (on the image plane).

Neutral plane: Plane y = 0 for which all points have images (in the image plane) at infinity, except the eye whose image is not defined (in the image plane); however the eye lies in the neutral plane.

Principal direction : Normal to the neutral and image planes.

Principal ray : Principal direction from the eye.

Principal point h : Vanishing point of the principal ray (in the image plane).

Vanishing Plane Þ : Plane defined by the three vanishing points. It is parallel to the image plane.

Vanishing Points of the System

Parallel Projection

The three vanishing points are at infinity. The mapping matrix represents a parallel projection.

1-Point Perspective

Only one vanishing point is finite, say a² (see fig. 7.3 on p.63; only 1 direction of the "house" or cuboid has perspectiveness).

Then, h = , and a¹ and a³ form an orthonormal system parallel to the image plane.

2-Point Perspective

Two vanishing points are finite, say a¹ and a² (see fig. 7.4 on p.64; 2 directions of the "house" or cuboid have perspectiveness).

Then, h = + , and lies on the horizon, H, defined by a¹ and a² . Furthermore, h is at a distance from a² and distance from a¹ .

The eye distance is given by:   f = | a² - a¹ | × sqrt(l¹ × l²) ,
and a³ is perpendicular to a² - a¹ and proportional to in length.

3-Point Perspective

All three vanishing points are finite (see fig. 7.5 on p.65; all 3 directions of the "house" or cuboid have perspectiveness).

Then, h is the orthocenter of the triangle defined by a¹ , a² and a³ . The barycentric coordinates of h are in proportion to the respective internal angles of the that triangle, i.e.:
::= tg(ß¹) : tg(ß²) : tg(ß³) .

The eye distance is given by:   f = | a² - a¹ | × sqrt(l¹ × l²) / sqrt(l¹ + l²) .


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