Human Interactive | Heather Kelley
To coincide with the Creative Machine exhibition Goldsmiths is hosting a major one day conference exploring the theme of human/machine interaction with leading industry and aca-demic speakers across computer games, robotics, VR, neuro-science, psychology, bioinformatics and computer art."
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Heather Kelley

Designer at Perfect Plum and Assistant Teaching Professor, Entertainment Technology Centre, Carnegie Mellon University, USA

Heather Kelley (aka moboid) is a media artist and video game designer. She is co-founder of the Kokoromi experimental game collective, with whom she produces and curates the annual Gamma game event promoting experimental games as creative expression in a social context. She is a regular jury member for different computer gaming festivals (such as Indiecade) and keynote speaker (at events like FMX Conference on Animation, Effects, Games and Interactive Media 2010 in Stuttgart).

Her career in the games industry has included AAA next-gen console games, interactive smart toys, handheld games and web communities for girls. She has created interactive projections using game engines such as Quake and Unreal.

Heather Kelley was Creative Director on the UNFPA Electronic Game to End Gender Violence, at the Emergent Media Center at Champlain College in Burlington, Vermont. For seven years, Heather served as co-chair of the IGDA’s Women in Game Development Special Interest Group. In May 2014 she joined the Entertainment Technology Center at Carnegie Mellon University as an Assistant Teaching Professor.