FoldSynth presented at the 1st IEEE BioVis, Providence, RI, USA, October 2011


FoldSynth presented @ VizBi 2010: March 3-5, 2010


Professor William Latham’s Inaugural: October 27, 2009

  • Computer art, games and business — A chronological history of William Latham’s work.
  • Tuesday, October 27th, 2009; 17h00, Ian Gulland Lecture Theater, Goldsmiths College.

Poster in the New Scientist: Evolution in action — January 24, 2009

  • Insert center-fold poster in the issue of Jan. 24 on the New Scientist.


MRG goes to EvoMusArt — March 26-28, 2008

  • MRG was selected to do an oral presentation at the EvoMusArt workshop part of the EvoStar symposium taking place in Napoli. EvoMusArt is the 6th European Workshop on Evolutionary and Biologically Inspired Music, Sound, Art and Design. The paper “Using DNA to Generate 3D Organic Art Forms” will be published by Springer in the Lecture Notes in Computer Science series.


MRG at the MRC in Mill Hill – November 1, 2007

  • MRG will present its latest work on 3D genetic art at the National Institute for Medical Research (NIMR) part of the Medical Research Council (MRC) in Mill Hill, North London, on Thursday November 1st. This will be followed by a 6 weeks exhibit of the work at the NIMR.

MRG at SIGGRAPH’07 in San Diego – August 2007

  • MRG presented its latest animation feature, which uses real DNA data to drive the FormGrow system.

MRG at GECCO’07 in London – July 2007

MRG at CC’07 in London – June 2007

Latham at the Computer Art Society – June 2007


William Latham Chairing a Panel at SIGGRAPH’06 (Boston, USA) — August 2006

William Latham giving a lecture at Develop Conference, Brighton, UK — July 2006

  • Develop Conference in Brighton, UK, every month of July.
  • “Leveling the Playing Field” (Business Track – Theme: Making money making games; 60 minutes)
    • Again and again we hear the phrase “the games development business model is broken but few alternatives are ever put forward. With a third of all console and PC games being “canned�? in Development and only one in ten games making any profit for publishers and the other nine making losses. With multi billion dollar publishers relying on a small handfull of products to make profits, it does appear that the current system is flawed and high risk.. William Latham (Develop Magazine columnist, Developer CEO of the award winning Playstation2 game THING, CEO of Games Audit) explores new business development models to replace the old and put the creative geniuses back in the driving seat again.

      Themes include “company restructuring around game IPs�?, “the Grand National with snipers�?, “keep your IP or quit�?, “mistrust and more mistrust�?, “the five takeaways and the coffin shop�?, “how to look glamorous to investors�?, “the adoption of the film world process�? and “games development middleware�?.

DAM Berlin. Short list — June 2006

  • William Latham Short Listed for the [ddaa] Berlin Prize, administered by DAM.

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