Fol Leymarie, Frederic

Professor of Computing Frederic Fol Leymarie is codirector of the Post-Graduate program in Computer Games and Entertainment at Goldsmiths College. He previously directed the MSc Arts Computing. He received his B.Eng. in Electrical Engineering, with honors in aeronautics, from the Polytechnic School of Montreal, his M.Eng. from McGill University (at CIM) in Computer Vision and Biomedical imagery, and his Ph.D. from Brown University.
His current research interests incorporate ideas from computer vision, together with the physics of waves and shocks and their modelling in modern mathematics via singularity theory. Frederic is also working on perceptual models grounded in geometry, based in part on Gestalt theory.
Frederic has initiated several “shape-based�? projects mixing the Arts, Humanities, Social Sciences, and Computing, including CyberCity and CyberMonument, Digital sculpting (with the Mid-Ocean Studio), and Digital archaeology (co-founder of the SHAPE lab. at Brown University).

Jefferys, Ben

Ben studied Computing at Imperial College London. He went on to spend four years writing software for special visual effects in films and television, including motion tracking software used in several major blockbusting films, such as Harry Potter and James Bond, as well as many high-profile advertisements. This was followed by study for a Masters degree in Bioinformatics and a PhD in computational molecular biology, again at Imperial College London. During this time he developed a novel model for protein folding dynamics, which was used to simulate protein evolution and cellular effects. Parts of this model have been combined with the aesthetic focus of William and Stephen’s original FormGrow work to create FoldGrow, a true synthesis of biology and art.

Kelley, Lawrence

Lawrence studied Biochemistry at Christ Church College, Oxford University, then researched methods for analysing ensembles of protein structures determined by NMR spectroscopy for a PhD in Biomolecular Computing at Leicester University. This was followed by four years as a Research Fellow at Cancer Research UK, where he developed 3D-PSSM, at the time the world leader in automated homology based protein structure prediction, and still a very popular tool due to its ease of use and intuitive presentation of results. He has also developed algorithms for assessing the confidence of structure predictions and prediction of subcellular localisation of proteins using literature and annotation search. Lawrence is a post-doctoral research fellow at Imperial, in Bioinformatics; his research focuses on the relationship between the amino acid sequence of a protein and its consequent 3D structure and function.

Latham, William

Professor of Computing William Latham joined Goldsmiths in early 2007 and is co-director of the new MSc Computer Games and Entertainement. From 1987 to 1994 he worked for IBM in their Advanced Computer Graphics and Visualisation Division at IBM Hursley near Winchester, and his Mutation work achieved world wide recognition at SIGGRAPH and other events and a number of IBM patents were published. He was co-author with Stephen Todd of the book “Evolutionary Art and Computers�? published by Academic Press which is still recognised as a key work in this area. His organic artworks and films were shown worldwide in major touring exhibitions of the UK, Germany, Japan and Australia.

William was CEO of computer games developer Computer Artworks Ltd from 1994 to 2003, hit games produced included The Thing (Playstation2, Xbox and PC) which sold in excess of one million units world-wide, and was Number 1 hit in the UK and Germany. The Thing was published by Vivendi Universal in USA and Europe, and by Konami in Japan and the Far East. (The Thing game was the sequel to the cult John Carpenter film The Thing starring Kurt Russell).

He has a wealth of experience in games development and games business and has managed (and closed) contracts valued $200K to $5m with Microsoft, Nokia, Atari, Vivendi Universal, SCi, Sony SCEE and Virgin Interactive. He has direct experience in film rights negotiation, copyright issues, games negotiation, digital assets management and games technology development.

In 2004, recognising the ongoing increase in games budgets and increasing new investment from financial organisations outside the games industry William founded Games Audit Ltd. Games Audit Ltd is a project management and audit operation for the games industry and offers a wide range of services. Clients include Ingenious, Add Partners, IDGVE .

Todd, Peter

Peter did his MSc at Goldsmiths and developed the first version of FoldSynth, under the supervision of Prof. Fol Leymarie. Since graduation he has contributed many improvements to the platform.

Todd, Stephen

Stephen studied Mathematics at Oxford from 1965 to 1971, and then worked for IBM from 1971 to 2007, mostly at IBM United Kingdom Scientific Centre. His main areas of interest were relational databases; computer graphics, imaging, and visualization; and commercial middleware. He worked with William Latham on Computer Art at the UKSC from 1987 till 1994. Working very closely with William, he designed and built software including FormGrow, Mutator and Director that were the foundation of William’s work at that time. He is now Visiting Professor at Goldsmiths, University of London.


Shaw, Miki

Miki gained her bachelors degree in Computer Science from Cambridge University. She then worked in the Institute of Education on “The Playground Project�?, researching and developing computer environments for young children to create their own computer games. In 2001 she completed an MSc in Computer Animation at Bournemouth University and produced “HandsOn�?, an award-winning sign language animation system. She went on to Sony to develop PlayStation2 games from 2001-2005, where she worked on two platinum-selling games series: “The Getaway�? and “SingStar�?. She joined Goldsmiths in 2006 where she is currently engaged on a doctorate in computer-generated art.


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