click somewhere in the box below… =)
(left click and drag to draw line, right click to clear and start again)
int cWidth = 580; // width of canvas
int cHeight = 500; // height of canvas
int circleSize = 5;
int r = 255;
int g = 0;
int b = 0;
int colorChangeSpeed = 2;
int count;
int weight;
boolean w = true;
int maxW = 30;
void setup()
{
size(cWidth, cHeight);
smooth();
background(255);
frameRate(60);
weight = 3;
rectMode(CENTER);
rect(width/2, height/2, cWidth, cHeight);
}
void draw()
{
if (mousePressed == true && (mouseButton == LEFT)) {
if (w == true) {
weight ++;
if (weight > maxW) {
w = false;
}
}
if (w == false) {
weight --;
if (weight < 2) {
w = true;
}
}
strokeWeight(weight);
if (count % 5 == 0) {
int randomCircleSize = (int)random(3, 100);
stroke(r, g, b);
noFill();
ellipse(mouseX, mouseY, randomCircleSize, randomCircleSize);
}
strokeCap(ROUND);
line(pmouseX, pmouseY, mouseX, mouseY);
if (r >= 250 && g <= 1 && b <= 250)
{
b = b + colorChangeSpeed;
}
else if (r >= 1 && g <= 1 && b >= 250)
{
r = r - colorChangeSpeed;
}
else if (r <= 1 && g <= 250 && b >= 250)
{
g = g + colorChangeSpeed;
}
else if (r <= 1 && g >= 250 && b >= 1)
{
b = b - colorChangeSpeed;
}
else if (r <= 250 && g >= 250 && b <= 1)
{
r = r + colorChangeSpeed;
}
else if (r >= 250 && g >= 1 && b <= 1)
{
g = g - colorChangeSpeed;
}
count ++;
}
if (mousePressed == true && (mouseButton == RIGHT)) {
background(255);
}
}
Leave Your Response