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Ben Pimlott building,
Goldsmiths University of London
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The project discussed here, MINDtouch is a new media performance project that uses biofeedback sensors and mobile media phones in live, staged and streaming or networked events to simulate dream exchange or telepathy. This project is part of a current practice-based PhD research conducted at the SMARTlab Digital Media Institute at the University of East London, under the direction of Professor Lizbeth Goodman, conducted through BBC Funding at the SMARTlab through its PhD Program.
MINDtouch explores ideas of non-verbal transference, telepathic collaboration, and the participant as performer, using biofeedback and mobile phone technology exploring “liveness” within mobile networked environments. The MINDtouch project explores how the mobile video can become a new way to communicate non-verbally and sensually, in real time, person-to- person and person -to-remote environments or physical locations, using a collaborative method of mobile “VJing”. This VJing uses body data in a dialogue with other mobile users, to create a participatory visual conversation. The goal is also to expand and explore more embodied and meaningful exchanges between remote groups of people.
MINDtouch technically involves creating a mobile networked performance that utilizes a database of archived of streamed and/or archived video clips created by video enabled mobile phones, to then be retrieved, streamed and remixed during a live visuals performance(s). The event or events will form a performative, collaborative, non-linear narrative montage or “remix”, that will possibly be streamed back out to anyone’s phone and the internet, and then archived. MINDtouch attempts real-time video mixing and streaming to phones, presently using a remote server and mobile network.
Participants are the performers / collaborators in creating clips for several live “mixed” events and a unique performances from the mobile video archive, to help type of “collective consciousness”. The participants invited to explore their own consciousness, non-verbal emotional / affective senses and dream states, embodiment, communication, using of mobile video tools to express themselves.
The MINDtouch phase three performance involves creating a mobile networked performance that utilises the database of live, streamed and/or archived video clips, from the mobile phones, then retrieved, remixed and streamed back during a live visuals performance(s). The event(s) seek to create a performative, collaborative, non-linear narrative montage or “remix”, streamed back to anyone’s phone and the internet, and archived. The MINDtouch performance attempts real-time video mixing and streaming to phones, although there may be some lag or delay given inherent network and security issues with such a project.
More details:
Programmed and Organised by Goldsmiths Digital Studios. Supported by Goldsmiths Graduate School & Department of Computing.
