Advanced Audiovisual Processing

This page is for year 3 and MA/MFA students studying Advanced Audiovisual Processing.

The course begins with a basic review of programming languages for creating interactive audiovisual software, and a look at the history and context of audiovisual work.

Much of the work we’ll be doing will be in MaxMSPJitter. It will cost £30 for you to get a 9 month student license, and/or you can use the student labs in hatcham house, where Max is installed.

Example Patches and powerpoint intro from week 1

Week 2 : Sound, Video and Interaction, including how to load and manipulate sounds and videos in real time, and control video with audio.

Week 3: Using audio buffers. Creating matrices. Using Images as a Buffer.

Week 4: Jit.gl.render. Using audio to create openGL 3D scenes

Week 5: Randomness and Logic

Week 6: Data Structures and Assignment Brief

Week 7: Transforming 3D Geometry with Audio

Week 8: FFT

Week 9: Javascript and Java in Max

Max MSP Homepage

A video tutorial introducing Max

Cross-modal integration:

The doubleflash illusion

The McGurk effect:

Audiovisual Art

Hans Richter, Rhythmus 21

Hans Richter, Rhythmus 23

Viking Eggeling, Diagonal Symphony

Marcel Duchamp, Anemic Cinema

Moholy Nagy, Licht Spiel (Light Play)

Man Ray, La Retour A La Raison (Return to Reason)

John Whitney, Vertigo Title Sequence (with Saul Bass), 1957

John Whitney (more excerpts)

Larry Cuba, Calculated Movements

2001 A Space Odyssey – Stargate Sequence

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