Catalyst 2017
Creative Projects 2017
Creative Research Projects
Net Art
Student Works
Language, Meaning and Machines
creative_research_2016
Augmented Flamenco
creative_research_2016
creative_research_2016
Mangarise
creative_research_2016
Queer Novel Game
creative_research_2016
Virtual Art and Technologies of Totalitarian Spectacle
creative_research_2016
Sound Reactive Distortions
creative_research_2016
Augmenting Flamenco
creative_research_2016
Wearable Technology
Creative_research_2016
Body Tracking Technology
creative_research_2016
Charles Atlas – Artist
creative_research_2016
Immersion, Fear and Art in Games
creative_research_2016
Cymatics
creative_research_2016
Spin
creative_research_2016
Surrealism
creative_research_2016
Playfully smart sound
creative_research_2016
Consequential Games
creative_research_2016
Biofeedback and Procedural Generation in Popular Culture
creative_research_2016
DIGITAL MUSIC MAKING & THE RISE OF VR
creative_research_2016
Joseph Nechvatal
creative_research_2016
Jordon Wolfson – Artist
creative_research_project
The World Working With Tech
creative_projects_2016
Physical Interactions With Sound
creative_research_2016
Interaction, Projection and Performance
creative_research_2016
The Contemporary Witch
creative_research_2016
Teaching Children How To Code
creative_research_2016
Projection mapping
creative_research_2016
Random International
creative_research_2016
Embodied performance
creative_research_2016
Julian Oliver – Critical Engineer
creative_research_2016
Share on