15th Brazilian Symposium on Computer Graphics and
Image Processing (SIBGRAPI),
pp. 179-186, Fortaleza-CE, Brazil, October 2002.
We present a fast and memory efficient
algorithm that generates a manifold triangular mesh S passing through a
set of unorganized points P in R³. Nothing is assumed about the
geometry, topology or presence of boundaries in the data set except
that P is sampled from a real manifold surface. The speed of our
algorithm is derived from a projection-based approach we use to
determine the incident faces on a point. Our algorithm has successfully
reconstructed the surfaces of unorganized point clouds of sizes varying
from 10,000 to 100,000 in about 3-30 seconds on a 250 MHz, R10000 SGI
Onyx2. Our technique is especially suitable for height fields like
terrain and range scan data even in the presence of noise. We have
successfully generated meshes for scan data of size 900,000 points in
less than 40 seconds.
M. Gopi, S. Krishnan, C. T. Silva
Computer Graphics Forum (EUROGRAPHICS 2000), 19(3), pages C467-C478.
We present a fast, memory efficient algorithm that generates a manifold triangular mesh S passing through a set of unorganized points P in R³. Nothing is assumed about the geometry, topology or presence of boundaries in the data set except that P is sampled from a real manifold surface. The speed of our algorithm is derived from a projection-based approach we use to determine the incident faces on a point. We define our sampling criteria to sample the surface and guarantee a topologically correct mesh after surface reconstruction for such a sampled surface. We also present a new algorithm to find the normal at a vertex, when the surface is sampled according our given criteria. We also present results of our surface reconstruction using our algorithm on unorganized point clouds of various models.