Last update:  June 18, 2007

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Bibliographical Notes
References & Summaries

by Frederic Fol Leymarie



Applied Maths & Physics

  • Calculus
  • Calculus of Variations
  • Classical Mechanics
  • Numerical Analysis & Computations
  • Shape Languages
  • Symmetry, Singularities & Shape
  • Wave/Particle/Information transfer
  • * Astronomy/Astrophysics

    - Shape problems

    * Calculus

    * Calculus of Variations

    * Classical Mechanics

    * Numerical Analysis & Computations

    - General

    * Shape Languages

    * Symmetry, Singularities & Shape

    * Wave/Particle/Information Transfer


    Archaeology

  • Digital 3D archaeology & Architecture
  • Digital 2D Archaeology & Pattern Analysis and Visualization
  • Shape Reconstruction & Modeling: Pottery/Sherds
  • Shape Reconstruction & Modeling: Statues
  • VR in Archaeology
  • * General


    * Digital 3D Archaeology & Architecture

    * Digital 2D Archaeology & Pattern Analysis and Visualization

    * Shape Reconstruction & Modeling: Pottery/Sherds

    * Shape Reconstruction & Modeling: Statues

    * VR and AR in Archaeology


    Architecture & Landscaping

    * Digital Architecture


    * Digital Landscaping




    Computational Chemistry & Molecular Biology

  • Electron density mappings
  • Molecular docking, flexibility, conformation
  • Molecular Structures (geometry and topology)
  • Molecular surfaces
  • * Drug Design

    * Electron density mappings

    * Molecular Docking, Flexibility, Conformation

    * Molecular Structures (geometry and topology)

    * Molecular Surfaces


    Computational Geometry & CAD

  • Computer Aided (Geometric) Design
  • Bisectors & Intersection Computations
  • Distance computations
  • Geometric Concepts
    (cyclides, representations, Voronoi)
  • Geometric Probing
  • Motion & Path planning
  • Numerically Controlled (NC) Machining
  • Shape & Skeletons
  • Surface/Curve Reconstruction & Meshing
  • Visualization
  • Waves & Propagations
  • * Computational Geometry - General

    * Computer Aided (Geometric) Design - General :

    * Bisector & Intersection Computations :

    * Distance Computations :

    * Geometric Concepts : [Top]

    - Cyclides :

    - Hodography :

    - Representations :

    - Voronoi diagrams :

    * Geometric Probing :

    * Motion & Path Planning : [Top]

    * Numerically Controlled (pocket) Machining :

    * Shape, Skeletons, Voronoi/Delaunay : [Top]

    * Surface/Curve Reconstruction & Meshing : [Top]

    Survey

    * Visualization :

    * Waves & Propagations : [Top]


    Computational Topology

  • Crystallography
  • * General :

    * Crystallography :

    International Union of Crystallography: http://iucr.sdsc.edu/

    Crystallography 101 --- An Introductory Course by Bernhard Rupp.


    Computer Graphics

  • Rendering - BRDF
  • Rendering - Image-Based (IBR)
  • Rendering - Light
  • Shape - Generation/Growth
  • Shape - Metamorphosis/Morphing/3D deformations
  • Shape - Reconstruction & Animation via Skeletons
  • Sketching - Gesture-based drawing
  • User-Driven Extraction of Curves & Surfaces
  • Visibility
  • 3D : DB
  • 3D : CyberCity/CyberMonument
  • 3D : Visualization / Large Data Set
  • 3D Visualization : Surfaces
  • 3D : Visualization / Texture maping
  • * General references :

    * Rendering - BRDF : [Top]

    * Rendering - Image-Based (IBR)

    * Rendering - Light : [Top]

    * Shape - Generation/Growth :

    * Shape - Metamorphosis/Morphing/3D-Deformations : [Top]

    * Shape - Reconstruction, Animation & Deformation via Skeletons : [Top]

    * Sketching - Gesture-based drawing : [Top]

    * User-Driven Extraction of Curves & Surfaces : [Top]

    * Visibility : [Top]

    * 3D : Databases :

    * 3D : CyberCity/CyberMonument :

    * 3D : Visualization / Large Data Sets :

    * 3D : Visualization / Surfaces : [Top]

    * 3D : Visualization / Texture maping : [Top]


    Computer Vision

  • Distance Transforms - Euclidean , Non-Euclidean , Vectors
  • Fractals
  • General
  • Mathematical Morphology
  • Perspective Use & Retrieval
  • Reconstruction in 3D
  • Registration, Matching & Recognition
  • Relaxation labelling
  • Ridges
  • Scale-Spaces
  • Semi-Automatic Extraction of Curves & Surfaces
  • Shape Representation & Generalized Cylinders
  • Shape Representation & Medial Axes
  • Shape Representation & Curve Skeletons
  • Surface Segmentation
  • * Calibration: [Top]

    * Data-Base Search


     * Distance Transforms: Euclidean:

    * Distance Transforms: Non-Euclidean:

    * Distance Maps, Vector Distance Functions :

    * Fractals :

    * General

    * Mathematical Morphology [Top]

    - General :

    - Morphological Scale-Spaces : see below

    - Wave Propagation & Morphological Operators :

    - Shape & Skeletons :

    * Perspective Use & Retrieval [Top]

    * Reconstruction in 3D : [Top]

    - Building Reconstruction:

    * Registration, Matching & Recognition

    * Relaxation Labelling

    * Ridges & Surfaces [Top]

    * Scale-Spaces : [Top]

    » Scale-Space'99

    - Morphological Scale-Spaces :

    - Curvature Scale-Spaces :

    * Semi-Automatic Extraction of Curves & Surfaces [Top]

    - Snakes :

    * Shape - Representation & Generalized Cylinders : [Top]

    - General :

    * Shape - Representation & Medial Axes : [Top]

    * Shape - Representation & Curve Skeletons : [Top]

    * Surface Segmentation [Top]

    - Watersheds :


    Cybernetics - AI - Robotics

  • Cellular Automata
  • General
  • Haptics
  • Heuristic Search
  • Models of Brain Functions
  • Neural Networks
  • * Autonomous Agents : [Top]

    * Cellular Automata :

    * General :

    * Haptics :

    * Heuristic Search :

    * Models of Brain Functions :

    * Neural Networks :


    Financial Engineering

    Books on (Quantitative) Finance from Springer-Verlag : www.springer.de/math/finance/

    * Investment Banking :

    * Risk Management :

    Books on risks management (theory) : www.riskbooks.com


    Geographical Information Systems

    * Computational Cartography :


    * Computational Geography : [Top]


    * Sensor Network Routing :


    * Surface Networks :


    Geometry & Topology

  • Geometry - Discrete
  • Differential Geometry
  • Projective & Perspective Geometry
  • Topology - General
  • * Geometry - General: [Top]

    * Discrete Geometry :

    * Differential Geometry :

    * Projective & Perspective Geometry : [Top]

    * Topology - General :


    Medical Imaging

  • Atlases
  • Growth & Shape Analysis
  • Image Segmentation
  • Registration
  • Virtual Endoscopy
  • * Workshops & Conferences :

    * Atlases : [Top]

    * Image Segmentation :



    * Growth & Shape Analysis : [Top]

    * Registration : [Top]

    * Virtual Endoscopy : [Top]


    Music and Sounds

  • Music-from-motion
  • Rendering - Sound
  • Visualization - Music
  • * Musical composition

    * Music-from-motion

    * Rendering - Sound : [Top]

    * Visualization - Music : [Top]


    Perception

    * General : [Top]


    * Aesthetics :


    * Perspective : [Top]


    Photogrammetry

    * General : [Top]


    Visual Arts

    * Visual Arts & Representation : [Top]

    * Drawing in Perspective : [Top]


    * Digital Sculpting :




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    Page created & maintained by Frederic F. Leymarie, 1998-2007.
    Comments, suggestions, etc., mail to: ffl(at)gold(dot)ac(dot)uk