July 31, 2005

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Publications in Digital Architecture :

BibTeX references.

Web links:



Digital Gehry: Material resistance/digital construction

Bruce Lindsey; preface by Antonino Saggio

Published in Basel : Birkhäuser, 2001, 93 pages.
Series in The IT revolution in architecture

"Frank Gehry designs primarily using the traditional methods of loose sketches on paper, with most of the sculptural development done using physical models in non-realistic, easily worked sketch-modeling materials.

When the generative design work is largely complete, Gehry's technical support staff then digitizes the 3D models to use digital representations for construction documents and sometimes to drive fabrication of building parts. If we're going to project our thinking based on examples, let's try to get valid examples to start with."

--- Kevin Matthews, 11/01/03 (matthews@artifice.com).


"CATIA provides a way for me to get closer to the craft," said Frank Gehry. "In the past, there were many layers between my rough sketch and the final building, and the feeling of the design could get lost before it reached the craftsman. It feels like I've been speaking a foreign language, and now, all of a sudden, the craftsman understands me. Flat drawings of curved surfaces can be beautiful, but they are deceptive; with CATIA you can see how to build it." (Paris, May 2001)


Shape as History: New ideas from Geometry to Architecture

Michael Leyton

Birkhauser
Series in The IT revolution in architecture , 2005+



Structural Sketcher: Representing and applying well-structured graphic representations in early design

Pranovich, Slava; Achten, Henri; de Vries, Bauke; van Wijk, Jack

International Journal of Architectural Computing,
Volume 3, Number 1, January 2005, pp. 75-92.

Abstract

Computational drawing support has the potential to improve design support in the early phase. Much work in this area is devoted to input of design information, manipulation, and presentation. Based on a review of current work, we note that among other things, digital drawing tools should be close to the conventions and techniques already used by architects. This is, in principle, possible by processing strokes in a more or less traditional sketch approach, or by offering specialised commands that provide a direct implementation of such conventions. The latter approach is covered by Structural Sketcher. A subset of drawing conventions developed earlier, called graphic units, is adopted within the system. In order to contribute to design support, the application of such graphic units should be fast and intuitive, and the definition of internal relationships should be quick and straightforward. For intuitive manipulation, Structural Sketcher incorporates the "paper and scissors" metaphor, and introduces a novel UI-concept called the KITE. To achieve an easy and fast maintenance of relationships, a graph based on anchor-points is built-up on the fly. Performance of the system has been tested on a quantitative and qualitative basis. The system shows the benefit that graphic units can bring to drawing support, and how these can be implemented. To conclude, limitations and further work are discussed.



Structural Sketcher:

A Tool for Supporting Architects in Early Stages

S. Pranovich, PhD thesis, Eindhoven, 2004

Web site: www.win.tue.nl/~spranovi/research.htm


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