July 29, 2002
Publications by Song Chun Zhu :
BibTeX references.
Web links:
S. C. Zhu
IEEE Trans. on Pattern Analysis and Machine Intelligence
Vol. 21, No.11, pp. 1158-1169, Nov, 1999.
This paper proposes a statistical framework for computing medial axis of 2D shapes. In this paper the computation of medial axis is posed as a statistical inference problem not as a mathematical transform. Our method provides answers to two essential problems in the medial axis representation. I) Prior models are adopted for axes and junctions so that the axes around junctions become well defined. II) A stochastic algorithm is proposed for estimating medial axis in a Markov random field, therefore our algorithm for computing medial axis is compatible with existing algorithms for image segmentation, such as region growing \cite{Zucker76}, snake \cite{Kass87} and region competition \cite{Zhu_region}. Thus our algorithm provides a new direction for computing medial axis from real textured images. Experiments are demonstrated on both synthetic and real shapes, and relationship to medial axis detection in early human vision is also discussed.
S. C. Zhu
IEEE Trans. on Pattern Analysis and Machine Intelligence
Vol. 21, No.11, Nov, pp1170-1187, 1999.
An important goal of the research in the middle level vision and perceptual organization is to bridge the gap between low level representation, such as raw images and edge maps and the high level descriptions such as deformable templates for object recognition. This task requires a generic probability model of shapes, which characterizes the most common features of real objects, and which is compatible with the existing statistical theories in both the low level and the high level vision. In this paper, a novel theoretic framework is proposed for shape modeling based on the maximum entropy principle, and it learns generic probabilistic shape models from observed realistic object shapes. The learned models are of the forms of Gibbs distributions defined on the Markov random fields. The neighborhood structures of the random fields corresponds to the Gestalt laws --co-linearity, co-circularity, proximity, parallelism, and symmetry, and thus both contour-based and region-based features are accounted for. The potential functions of the Gibbs distributions are learned so that the shape models duplicate the observed statistics of natural shapes, and multiple shape features are weighted by the potential functions to form a single probability measure. Stochastic algorithms are proposed for learning the shape distributions and for sampling random shapes from the models. The paper also provides a quantitative measure for the non-accidental arrangement by comparing the observed statistics and the statistics of the random shapes. Our experiments demonstrate that global shape properties can arise from the local interactions of local features.
Short version appears in CVPR'98
This paper proposes a statistical framework for computing medial axis of 2D shapes. In this paper the computation of medial axis is posed as a statistical inference problem not as a mathematical transform. Our method provides answers to two essential problems in the medial axis representation.
Therefore our algorithm for computing medial axis is compatible with existing algorithms for image segmentation, such as region growing [Zucker76], snake [Kass87] and region competition [Zhu96PAMI]. Thus our algorithm provides a new direction for computing medial axis from real textured images. Experiments are demonstrated on both synthetic and real shapes, and relationship to medial axis detection in early human vision is also discussed.
A short version appears in Workshop POCV'98.
An important goal of the research in the middle level vision and perceptual organization is to bridge the gap between low level representation, such as raw images and edge maps and the high level descriptions such as deformable templates for object recognition. This task requires a generic probability model of shapes, which characterizes the most common features of real objects, and which is compatible with the existing statistical theories in both the low level and the high level vision. In this paper, a novel theoretic framework is proposed for shape modeling based on the maximum entropy principle, and it learns generic probabilistic shape models from observed realistic object shapes. The learned models are of the forms of Gibbs distributions defined on the Markov random fields. The neighborhood structures of the random fields corresponds to the Gestalt laws -- co-linearity, co-circularity, proximity, parallelism, and symmetry, and thus both contour-based and region-based features are accounted for. The potential functions of the Gibbs distributions are learned so that the shape models duplicate the observed statistics of natural shapes, and multiple shape features are weighted by the potential functions to form a single probability measure. Stochastic algorithms are proposed for learning the shape distributions and for sampling random shapes from the models. The paper also provides a quantitative measure for the non-accidental arrangement by comparing the observed statistics and the statistics of the random shapes. Our experiments demonstrate that global shape properties can arise from the local interactions of local features.
This project aims at answering the following questions:
Song Chun Zhu and A.L. Yuille
International Journal of Computer Vision, Vol.20, No.3, pp.187-212, 1996
Song Chun Zhu
PhD thesis, Harvard University, 1996.
Advisor: David Mumford
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1998-2002.
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