September 15, 2005

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Publications in Perception by Frederic Fol Leymarie et al. : BibTeX references.


Aesthetic Computing and Shape

Frederic Fol Leymarie
Ch. 14 in Fishwick, P. (Ed), Aesthetic Computing, MIT Press, 2006 (expected).

Summary

In this chapter we address the problem of three-dimensional (3D) shape representation: aesthetic principles of shape, such as proposed by the Gestalt theory of perception (Wertheimer 1923, Koffka 1935), lead to symmetry-based representations for which we present a hierarchical model taking the form of a 3D graph: that is, a virtual scaffolding in space made of special nodes linked by special curves. Together, these nodes and linking curves make explicit certain symmetries of the original object, as well as important shape features, such as: surface ridges (e.g., of the nose of a face), corners, main axial curves (e.g., of fingers), bumps and indentations. The same representation can be applied to the surrounding space, thus also permitting to characterize the “shape” of the voids between objects (e.g., the distance and interaction between dancers or molecules).


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