This project is focusing on how we can
communicate
a sense of other people's presence through design.
The project encourages a thorough investigation
in the design of presence-enabled technologies and
the social aspects of computing.
One of the main avenues of research for the project
focuses on how we can design interactive media
that reflect social processes and patterns
of human communication.
Through exploration of the concept of presence,
the project introduces the creative space
mapped by emerging technologies,
location-positioning, connectivity, people,
cooperation and communication practices.
In view of these developments, the project asks:
how does design communicate presence
and how can we experience other people's presence
in different contexts of everyday life?
And how does the context and location affect this experience?
Outcomes
Conceptual
* Students employ a set of design research methods
to explore emotional and behavioural aspects of presence
and identify ways to connect with people crossing the
boundaries of the physical and virtual world.
* Through design processes students identify the notion
of collective presence in the context of everyday
urban living and produce concepts for interactive
products exploiting this sense of awareness.
Practical
The creative process should be documented in the form
of sketches and storyboards in a sketchbook,
which will be submitted as part of the project.
A repository of group work produced in the studio session
will be uploaded online at
learn.gold
in a course-specific wiki
to facilitate ongoing collaboration and concept development.
Students are asked to submit a mock up prototype
or interactive user-scenario illustrating
their solution to the design brief,
using Macromedia Flash or other interactive media tools.
Recommended reading
Last update: June 10, 2006.