There is a growing trend in technology for convergence. Modern devices
such as mobile phones do not have just one function but many - combining
the functionality of a telephone, a camera and an mp3 player all into one
device. This trend can also been seen in home entertainment with the
convergence of the computer and television into one single entertainment
centre. For me this convergence of the television set and the computer
provides an interesting opportunity for the artist to truly ‘interrupt
live television’, allowing us to apply the techniques developed by video
artists to the live medium of television and so interrupt the expectations
of the spectator for a medium that is taken so much for granted. I shall
discuss the design and development of the ‘Telly Vision’ application,
which provides the tools for me as an artist to create such art work which
challenges the spectator’s view of the medium. I will also discuss the
design and development of the ‘Media Montage’ application which allows me
to create collages using images, sounds and movies.
Computer vision and image processing in java applied to drawing generation.
The AIKON system in its present development is able to sketch faces automatically,
starting from a picture, typically a photographic snapshot of a scene with humans.
Once a digital image is considered, the system automatically finds where some of the
faces (or face-like patterns) are and isolate these. Each face image pattern is then
used to produce a stylised portrait. The style which the system aims at using is derived
from the one I have developed over the years in my artistic practice. The goal is for the
final system to mimic the process developed by myself, rather than aiming at results
exactly reproducing my way of drawing a portrait. Nevertheless, the produced sketches are
in the style of the artist. Various steps in the process of producing a sketch by the
artist were isolated, including: image segmentation, filtering, shape selection and
depiction, filling and shading. The implementation of these steps relies
on an understanding of human visual perception, of the artist’s work process, and of
advances made in computer vision.
INTIMACY
In Telematic and Proximal Encounters and/or Relationships
In Performance and Performative Environments
by Prof. Johannes Birringer (Chair of Drama and Performance
Technologies, School of Arts, Brunel University),
Rachel Zerihan, PhD candidate (Performance and Live Art Research Unit,
Nottingham Trent University),
Maria Chatzichristodoulou [aka maria x], PhD candidate (Digital Studios
& Drama Department, Goldsmith's College)
Feb. 23rd: Nick Lambert on "Raking the Embers: Exploring the Early History of
British Computer Art" ---- Outline:
From 2002 to 2005, the Computer Arts, Contexts, Histories, etc (CACHe)
Project at Birkbeck investigated the origins of computer art in the UK,
from 1960 to 1980. Using unique archives and the personal recollections of
the pioneers, they set out to document this overlooked but important area
of postwar British art. In the process they uncovered several notable
collections, such as that of the Computer Arts Society and the robotic
artist Edward Ihnatowicz. Through their book, "White Heat and Cold Logic"
and the database of the artworks, the CACHe Project intends to
re-establish the British contribution to the development of digital art.
Nick Lambert, the project's Research Fellow, outlines the major outcomes
of CACHe in terms of:
*The history of Computer Art
*Contemporary computer arts practice
*The preservation of digital artworks and new media art
*Creating a long-lasting and accessible digital archive
http://www.bbk.ac.uk/hosted/cache/
Abstract: The Internet enables collaboration and sharing on an obviously unprecedented level. This talk discusses two different International movements that continue to emerge that effect design and society. In particular, Open Source Software development is a global movement of software developers extending themselves on-line to collaborate and develop free software. Similarly, the newer Free Culture and Open Content movements are connecting media producers - designers, artists, and anyone producing media around the globe with legal and accessible media - movies, images and sound.
Through a discussion of Inkscape, an Open Source Drawing program, Open Clip Art Library, a public domain clip art repository, and Creative Commons' ccHost, the media hosting engine which powers ccmixter.org, an overview of some possible strong routes for International collaboration and media sharing are provided.