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This projection mapping project is a creative exploration inspired by vintage video games graphic style, realised entirely with code in openFrameworks and ofxPiMapper.

produced by: Raphael Theolade

Introduction

This project is my first experience with projection mapping. Even though I have extensively worked with 3D packages and knowing that texturing objects is a projection per se, I found the constraints related to this interactive installation practice quite challenging.

In fact the general anticipated style that can be achieved with this technique generally relates to techno-club scene artists. Those very appealing artistic choices are often minimalists and futuristic, depicting digital aesthetics. I wanted to avoid to follow this path and rather attempt to add a more personal input in this exercise. I knew it would be riskier but I presumed it could make the whole process more exciting.