The Circle Game its my first design project based on a video game idea of 90s as a first approach in a 3D world.The Circle Game is a very short game. It has only one goal, but it never ends. There is no winner or loser. It's just meant to keep going until all parties forget it existed Symbols and shapes come to create a specific place.
produced by: Maria Arvaniti
Concept and background research
Describe the concept behind your work. What artists other work influenced you? Include links and images to other people's work to make your point.Humans have a variety of methods with which to understand their environment, including the natural interaction methods of Vision (visual), Tactile (sensors) and Hearing (audio).These are essential elements for the success of a digital reality world. We often imagine physical space as a three dimensional entity that exists between objects. However, this notion can simply contain an idea which is defined, constructive and malleable. People used to experience their senses in space and determine their perception of the world based on their own senses.
The Circle Game is a conjunction point where notions of endless space and power blend with danger, anxiety and colorful, seductive elements. Ellipse as a digitalized Universal symbol represents the notions of totality, wholeness, original perfection, the Self, the infinite, eternity, timelessness, all cyclic movement. The circle is also zero in our system of numbering, and symbolizes potential, or the embryo, indicates the end of the process of individuation, of striving towards a psychic wholeness and self-realization.
This digital era which we live in explore the way of presentation of various stimuli received from the environment around. A vast mixture of small multicolor digital pictures shows death, hunger and poverty at a distance, without us being affected in any real way. The increasing use of technology as it advances at ever faster speeds of videos causes stationary images to quickly become more dated and hybridizes human nature, which becomes a part of it itself, in a slow process of metaphorical pixelation.
In this Programme i used P3D to draw my moving image. I also used loops,arrays,3D and shapes.
Figuring the Human in AI and Robotics by Lucy Suchman.
Tactical Biopolitics Art, Activism, and Technoscience.edited by Beatriz da Costa and Kavita Philip
Vasarely,Maya Hayuk,Yayoi Kusama,ikeda ryoji.